Firstly, I’ll start with the bad. I did sort of have a mini episode the other day when it came to how I wanted to do my “review” of sorts, if you will. I’m still working on the format, and I’ve a lot of learning material over the next week to learn before I get to maybe refine and retune and rethink everything I want to do. It’s funny how you go into something with a set plan and then realize how quickly everything changes once you start doing it. 

On with the good news though, I salvaged the review in a format that, although it’s far from the original and what I wanted, it still conveys the message and in time and practice I’ll hopefully find a middle ground over the next couple of weeks. 

Right now, the next week of videos are uploading and will be published at 4PM Atlantic time everyday until the last one on Friday, and next week there will be 5 more, but of something different each day, and probably a different length. It isn’t what I had in mind, but it’s definitely better than having me drop it entirely.

Hello you gorgeous specimens, I’m Jekkus, and this is a show I like to call IMO, a review show where I don’t critique the game overall, I critique it all over. That means if someone worked on it, I’m going to do my best to inform you the quality of work, whether it be Gameplay, Story, Sound, Controls, Design Slash Concept, and Game Feel.

Without further ado, let’s get on with the review! Five Nights at Freddy’s. It’s a point and click resource management survival game for Windows, iOS and Android in what is probably the weirdest genre classification to receive such praise and widespread notoriety. It was developed by Scott Cawthon and I’ll say this right now, you deserve applause. FNAF (Pronounced FEN-AFF) is a very simple game that has you sitting in a chair watching cameras, checking lights, closing doors, and being violently shoved into things your body doesn’t quite belong in. Survive for 6 hours, for 5 nights, and you’ve net yourself a pay check.

As it stands, it is one of the better horror games to come out in a long time, and the second game to actually elicit a response from when it’s meant to scare. I’m a large fan of the game and so are many others. It’s been gaining popularity with people on YouTube and for 5 dollars on steam, or 3 on mobile, it’s not hard to see why many people are giving it a chance.


In the assumed year of sometime in the late 1990’s you are Mike Schmidt the Poor. Mike doesn’t want to live in a box, so he took a job as a security guard and keeps watch at Freddy Fazbear’s Pizza. The Pizzeria is not too different to our Chuck E Cheese, and kids who see this will probably not want to go play skeeball anymore.

At Freddy’s we have 4 mechanical murder mates; Chica the Chicken, Bonnie the Bunny, Foxy the Pirate Fox and of course Freddy Fazbear the Fuckface. These 4 fluffy terminators have to roam freely at night so their servo motors do not lock up, and they no longer let them walk around during the day since someone lost their frontal lobe due to an attack by one of the machines. This, of course, crushed business for Freddy Fazbear’s and to make matters worse,  5 children were lured into a back room by someone dressed in the Freddy suit and were never seen again. Now, it’s hard to know if it was a person who was wearing the suit or the animatronic asshole himself, but some people believe the five children haunt the building, explaining some of the hallucinations you might see during the game.

As you sit in the chair and these creatures roam around the building freely, they might stumble upon you. These robots for some reason won’t recognize a human after hours and think you’re an animatronic out of the suit and as such will try and simply shove you in a spare suit. The problem there is that there are beams and wires and parts in these suits, meaning your death will be painful and violent and messy. It brings the question up as to why not have him wear a suit in the first place, but that would mean we’d have no game. In the end, I’ll allow it.

Due to the dwindling customers and health related issues of animatronics mysteriously leaking blood and mucus and smelling rancid, Freddy Fazbear’s Pizza is losing money and is therefore keeping a tight power budget during the night before it closes down at the end of the year. The business is so horrible, that if you do die, it’s mentioned that they will clean the mess and simply file a missing person’s report as to not tarnish their reputation further, the true American Way.

What’s great about the story is the delivery. You have to piece it together yourself from newspaper clippings you can see in one of the hall’s cameras and from the former guard that calls you who is rather peculiar in a forced ally sort of sense. He keeps pushing you forward with your work and warning you at the same time. Peculiar chap. Either way, the game does deliver its story in a neat way for a variety of players: Those who just want to play a game, and to those, like myself, who are fascinated with lore and stories people create. As such, I’ll give the story a 4 out of a possible 5. It delivers it in a way I personally enjoy, it has quite the coloured detailed history and with it being such a small game where you sit around and click things, it has a surprising amount of detail in such a small package. My only issues are unsubstantial like the fact that the establishment wouldn’t be standing by this point at all and why you would stick it out for so long is beyond me. These aren’t things that are going to have an effect on your enjoyment of the game and how it plays.


The gameplay of FNAF is excellently simple. You have 4 buttons in your office, 2 for the door on either side of you and 2 for the lights to see outside of the door. At the bottom of the screen you have a monitor that lets you view 10 cameras and 1 area where you can only hear what’s going on. That’s more or less the interactive part of the game. It’s incredibly simple to learn how to play it, but mastering the game is the difficult part. Since the group of robodemons like to move around, you have to check your cameras constantly to get a read on where they are in order to feel safe or not. Chica and Bonnie are the most active, appearing beside your office and scaring the balls out of you when you check the light while Freddy simply either sneaks up on you or waits outside your room after you run out of power, which I will get to momentarily. Lastly, and personally the worst one for me, is Foxy the Fucking Pirate Fox. He’ll slowly peak out of his curtain when you aren’t watching. Don’t watch for long, and you might find him running down the hallway full tilt causing you to probably soil yourself. The last thing to keep an eye on is, of course, the power. This winds down the more you use the doors, lights and camera and if that hits 0, Freddy finds you for the obvious and inevitable jump scare, that is unless the time reaches 6 AM during his song. That is essentially the game in a nutshell, but it works so brilliantly. It makes you panic and anxious the entire time knowing you’re in an office surrounded by homicidal pizza bots and it is wonderfully blended with what the game wants to be. I can’t take points away from how simple the game is because that’s the point, and the added complexity with difficulty increases from night to night make it an amazing point and click resource management game, which under normal circumstances would be probably one of the most boring games conceived. The anxiety you will feel comes heavily from the atmosphere the sounds present. As such, I give the gameplay a 5. I fucking love it.


First off, the game has a lot of ambience. The fan, the light, and the whir of the monitors make for an atmosphere of a dingy and decrepit run down location, which of course what Freddy’s is. The phone calls are a wonderful addition to try and remove some of the stagnant atmosphere right from the beginning as well when it isn’t quite as hard. Your focus is mostly on what’s around you immediately at that point and the calls give something to pay attention to instead. The sound effects you will hear are fantastic, whether it be Chica in the kitchen, Foxy hurling down the hall towards you or the creepy auditory hallucinations you get sometimes of a robotic distorted terror whispering to you. The game sounds are fantastic and incredibly creepy, like the sound of looking at the camera but something crept into the room with you or Freddy’s creepy laugh as he changes locations. They can however be rather corny, like the actual murder scream. I mean, really if they think you’re an animatronic out of the suit I don’t get why they have to scream in your face. Either way I don’t think it’s too detracting from the game itself, I just sort of inwardly sigh after my jolt of panic when I die. That being said, I think the sounds, effects, ambience and music are fantastic. There is no other way I want to die than being serenaded by Votre toast, je peux vous le render from Carmen. 4 out of 5.


Incredibly basic. Not that it’s a bad thing, but it’s nothing to write home about either. 3 out of 5.

Concept and Design!

I, more than not, like design of the game. Conceptually I think it’s something that preys on what people sometimes fear, that being robots. In fact, my playthrough of the game is with someone who is terrified to walk alone into the Hallowe’en store and needs to stay a big distance from anything that might move. There was always something unnaturally creepy about any pizza place with a roboband, and this game brings forth that little feeling in spades. I personally love the concept, the simplicity of it, the horrible things that happened in a kid’s pizza shop, the atmosphere, it all combines to make a nicely made game. I love the writings on the wall, the little bits and pieces of story being pulled from newspaper clippings you have to actively look for, the children’s drawings here and there, the whole clear and obvious look of children have fun here during the day and are mostly unaware of the horror that happens after hours. It’s just perfectly creepy. The things I don’t like however are things they could have done without, like the fifth animatronic arsehole, although he does bring his own scare flavour, or the lackluster animations that the robots make when you do see them move. The look of the game seems like it was made way back in the day, but at the end of the day, it was made by one guy. Concept and design squeak slightly above average to a 3.5 out of 5.

Lastly, FEEL

The game feels fantastic. The simple controls, the anxiety, the ambience and sound effects all add up to an amazing experience that left me with what I call the spook sweats. I jumped, I looked away and my mind fought me a lot of the time to look at the monitors, which is what it’s trying to accomplish and it worked incredibly well. You don’t want to put your hand on the mouse because you’re more than likely going to suffer at some point. It’s a wonderfully simple but well executed game that, if you’re looking for a good scare, is sure to offer you something. The feel of the game is incredible, and I give it a 5 out of 5.


82% is the final full review score. The game is in fact great. The bad things I said about it should hardly detract you from playing it, and to be honest, you should buy it, play it, own it, love it. Play it with friends too, they’ll love you for it. It’s simple to play, hard to master, and almost all the aspects are crafted incredibly well. Horror gaming needed this and I’m glad it’s here. There is a sequel apparently being developed, so that’s even more reason to throw money at this guy.

I really like this game. It got a lot of things right, and I hope it’s the right game for you as well. I’ve been Jekkus, you’ve been wonderful, and thanks for watching (reading in this case). 

But not for a lack of trying. In fact I got very very very far into it. Then I started hating it. I hated the audio, I hated the video, I hated the formatting to it. My motivation to do it is gone and there is no point in working on something you don’t enjoy. 

I’m really sour. Instead, I’ll put the review writing up on this site here. 

And actually a good amount of time to do it. The problem is that I’m actually having motivation issues again. Probably it’s just tonight since today (being a Wednesday) is my technical Friday as I take the next two days off, so I’m hopefully feeling that “Fuck it, it’s Friday.” 

Every so often I push a bit more forward, finished rendering something for 2 days from now, and hopefully tomorrow I have the want to do a HUGE amount of keying. About twenty minutes to half an hour’s worth. To me that’s a lot of work, and I’m nervous but excited to do it. At the same time since I haven’t started yet I’m worried that I’ll have to re-film everything and I’m scared of what tomorrow could bring. If it works well, I’ll power through it for sure. If it doesn’t.. Welp, I’ll be pulling an all nighter and certainly won’t be a happy camper. 

I… I can’t do it on 3DS unless you can remap the buttons. I’ve been playing the demo for a couple of hours now (yes, 1 map, 5 characters, still a couple of hours of hands on that’s quite enjoyable) and I have to say unless I can actively change controls, I probably won’t end up getting this version.

The throw and dodge buttons need to be switched and the attack and jump buttons rotated just ever so slightly clockwise. Honestly it would be a ton like a Gamecube setup with those two slight changes, being that I use the left hand for movement control mostly. Still working on stick jumping but until then, the button jumping is god awful. 

Other than those control complaints, the game runs well and performs as expected, it’s just, in my opinion, less fun on a smaller screen. 

…what the group I started to make actually has access to anymore, and I find that kind of concerning. Mostly because I know I’ll be immature and bash them here and there, but as it stands I’m forging forward with a different goal in mind. 

The Girlfriend and I are off to bake cookies for something that’s going to be seriously messed up. Like, incredibly dark “could be mistaken for some sort of artpiece because it’s so completely outlandish” sort of messed up. I’m excited by it. 

I was inspired by a video I watched to change the entire original script. I think it turned out better than I thought it would.

I think I hate review sites maybe a bit more. They don’t go into great detail to justify their scores they give, and the cynic in me says probably a good portion are bought. 

AS SUCH I think I’ll do a review thing but actually give categories sort of like Reviews on the Run does or did (been years since I’ve watched it)

Maybe there’ll be a bit of quality for a change?

I think this one is a little bit better than the other. Instead of criticizing people so hard it’s sort of calmer with enough cynical fearmongering I enjoy.

I don’t really know what to call it, maybe a place to vent more or less, but here goes.

So, I started doing YouTube this week. *confetti and streamers and shit* 

It’s exciting and interesting and only after very little videos made, I already have feedback and am steering my cart recklessly less and less. Maybe it’s some sense of internet sobriety that kicks in once you start putting your face to it. I realize after one video that I probably shouldn’t be so heavy handed. As mother always said, you wipe out a small generation of tiny insects better with sex nectar than with sour liquid made for onion rings. 

Either way, I don’t care if people watch or not, part of me is doing it for myself, the other part hoping to broaden a mind or two and even make discussion. If I can change a mind or make someone a better decision maker, I think I’ve won. If not, then I have something to look back to and say “I tried” with. 

I’ll probably be posting here more and more as time goes on. We’ll see. If anyone is watching me at all however I’ll have to choose what I say a bit more carefully. When it comes to Jekkus and his personal shit, he has a lot of words that don’t really need saying.